Artículo: AMZ-B0BFHP1J4T

Ludonova

Air Mail Board Game | Postal Themed Strategy Game | Route-Building Game | Fun Family Game for Kids and Adults | Ages 10+ | 2-5 Players | Average Playtime 30-75 Minutes | Made by Ludonova

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Sin stock
Peso con empaque
1.89 kg
Devolución
No
Condición
Nuevo
Producto de
Amazon

Sobre este producto
  • CREATE THE FIRST EVER AIRMAIL SERVICE: 1925, the US Congress passes the new Air Mail Act also known as the Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service.
  • STRATEGY BOARD GAME: Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win.
  • ROUTE-BUILDING GAME: Transport packages between the different divisions of the country. The maximum distance you can send a delivery is determined by your level of technology, which you can improve during the game. The greater the distance between the package’s origin and its destination, the greater the profit.
  • MULTIPLE PATHS TO VICTORY: Throughout the game, Postal Service decrees will be activated as common objectives for all players. At the end of the game, you will gain the benefits of the express deliveries that you have and successfully carry out. Plot and extend your own routes by connecting the different divisions, playing concession cards and asking for government subsidies.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This exciting aviation themed strategy game is made for 2 to 5 players and is suitable for ages 10 and older. Average playtime is approximately 30 to 75 minutes.

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1925, the US Congress passes the new "Air Mail Act" also known as the "Kelly Act". The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service. Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win. Get ready for Airmail to take off!

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