Artículo: AMZ-1936781034

Paizo

Paizo, Inc. Kobold Guide to Game Design, 2nd Edition

Disponibilidad
En stock
Peso con empaque
0.48 kg
Devolución
No
Condición
Nuevo
Producto de
Amazon

Sobre este producto
  • Officially Licensed
  • 251 Pages
  • Soft Cover
  • Made in the USA
$32,05
31% OFF
$22,10

IMPORT EASILY

By purchasing this product you can deduct VAT with your RUT number

$32,05
31% OFF
$22,10

Hasta 6 meses sin intereses con Pacificard, Diners, Discover y Titanium

Envío gratis
Llega en 5 a 12 días hábiles
Con envío
Tienes garantia de entrega
Este producto viaja de USA a tus manos en
Medios de pago Tarjetas de Débito y Crédito

Compra protegida

Disfruta de una experiencia de compra segura y confiable

Conoce más detalles

The first edition of the COMPLETE KOBOLD GUIDE TO GAME DESIGN laid out concepts, techniques and advice for designing roleplaying games and enhancing adventures. This second edition brings together essays from the original volume, many updated to reflect the changing game design landscape, as well as new essays by veteran designers Jeff Grubb (Dragonlance, Forgotten Realms, Guild Wars), Kelly Pawlik (Midgard Sagas, Empire of the Ghouls), Amber Scott (Dungeons & Dragons, Eberron) and Ray Vallese (Kobold Guide to Magic). Between these covers, you’ll find practical, thought-provoking essays on worldbuilding, creating magic systems, conflict, and compelling stories, what to expect when you work as a design professional, and much more. Conceptual chapters examine what game design is and how good design can create the best games. Concrete examples provide models to help you create well-rounded designs and exciting adventures. In his essay, “Seize the Hook,” designer Rob Heinsoo says, “Design a game you want to play but can’t because no one else has designed it yet.” The COMPLETE KOBOLD GUIDE TO GAME DESIGN, SECOND EDITION will help you do that, and your games and campaigns will never be the same!

Pre-deals Prime Day
Ver más