SKU/Artículo: AMZ-B0GGDVDQQ6

Code, Play, Launch: The Absolute Beginner’s Guide to Making iPhone and Mac Games Using SwiftUI

Format:

Kindle

Hardcover

Kindle

Paperback

Detalles del producto
Disponibilidad:
Fuera de stock
Peso con empaque:
0.76 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • STOP PLAYING. START SHIPPING.Do you have a game idea stuck in your head? Does the thought of learning C++, Unity, or complex physics engines paralyze you? Have you tried to learn to code before, only to get lost in "tutorial hell," copying lines you didn't understand?It’s time to change the protocol.Code, Play, Launch is not just a textbook. It is a battle-tested blueprint for the absolute beginner. It strips away the unnecessary theory and drops you directly into the cockpit of Xcode. Written by Vector Sentry, this guide rejects the "spaghetti code" of the past and embraces the future of Apple development: SwiftUI.You will not just print "Hello World." You will build a living, breathing digital world.MISSION OBJECTIVES:Zero to Hero: Master the Swift language and SwiftUI framework without needing a computer science degree.The Engine Room: Learn to manage Game State, High Scores, and Save Data so your players never lose progress.Physics & Motion: Implement gravity, collisions, and particle explosions using SpriteKit and native animation.responsive Design: Build one game that scales perfectly from the iPhone SE to the iPad Pro and the Mac.The Business of Fun: A complete guide to Monetization—integrate Ads, set up In-App Purchases with StoreKit 2, and design a profitable economy.Launch Sequence: Navigate App Store Connect, design an icon that converts, and push the button that releases your game to millions of users.PROJECT ALPHA INCLUDED Follow along chapter-by-chapter to build "The Clicker," a fully functional arcade game with upgrades, sound effects, haptics, and a shop system. By the time you finish the book, you won't just have knowledge—you will have a product ready for the App Store.Who is this book for?The Gamer who wants to become a Creator.The Student who wants a high-income skill.The Hobbyist who wants to build a side-hustle.The barrier to entry is gone. The gatekeepers are asleep. The tools are in your hands.Don't let your dream game rot on your hard drive. Join the grid. Initialize the loop.Scroll up and click BUY NOW to launch your developer career today.

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