Spatial-Compute UX Designing No-Friction Interfaces for Apple Vision & Beyond
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Kindle
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0.76 kg
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Amazon
USA
- Why are we still designing interfaces that force three-dimensional humans to think in two dimensions? For fifty years, screens have demanded we flatten our thoughts, compress our workflows, and translate natural spatial understanding into symbolic gestures on glass. This book argues that flat interfaces were never optimal—just inevitable given the technical constraints of their time. Spatial computing changes this equation completely. When digital objects can occupy real space at human scale, the screen stops being the primary canvas and becomes one tool among many. This shift requires more than new hardware; it demands a fundamental rethinking of how information aligns with human cognition. Here’s what this book examines:How flat interfaces became a 50-year detour in human-computer interaction, and why spatial computing corrects this historical accidentWhy the real revolution is cognitive, not technical—a shift from explicit commands to implicit intentionThe critical difference between useful spatial design and immersion that exhausts attentionHow Apple Vision Pro’s emphasis on comfort and restraint establishes new standards for mainstream spatial experiencesEnduring principles for reducing cognitive load when digital content surrounds youWhy restraint matters more than ever: spatial interfaces must earn their place in human spaceIf you design, build, or research the future of human-computer interaction, this book provides the conceptual foundation to create spatial experiences that feel obvious, calm, and nearly invisible. It focuses on principles that outlast specific platforms, helping you develop judgment rather than memorize patterns.The screen is losing its centrality. The question is what takes its place—and whether we’ll repeat old mistakes in three dimensions. Start designing interfaces that respect human space and attention.
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