SKU/Artículo: AMZ-B0G57WQ9M9

AI PROTOTYPING IN GODOT WITH PYTHON: MASTERING NPCS, PROCEDURAL GENERATION, AND EDITOR TOOLS IN GODOT 4

Format:

Kindle

Kindle

Paperback

Detalles del producto
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Fuera de stock
Peso con empaque:
0.15 kg
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Nuevo
Producto de:
Amazon
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USA

Sobre este producto
  • AI PROTOTYPING IN GODOT WITH PYTHON: MASTERING NPCs, PROCEDURAL GENERATION, AND EDITOR TOOLS IN GODOT 4About the Technology:Artificial intelligence is reshaping game development—and Godot 4 AI combined with Python creates one of the most flexible, creator-friendly pipelines available today. Whether you’re building NPC behavior programming, procedural generation Godot systems, or intelligent tools inside the editor, this approach lets you iterate faster, test smarter, and bring advanced gameplay concepts to life with ease. With the ability to integrate NumPy, Pandas, LLMs, and external Python modules, developers can now build everything from LLM game NPCs to dynamic worlds powered by Wave Function Collapse Godot techniques.This book targets developers seeking advanced knowledge in AI-driven game workflows. It provides professional insights into effective production strategies, covering topics such as Godot Python tutorials, data pipelines, prototyping techniques, and game AI using Python. Each chapter offers practical, field-tested methods that can be directly applied to games and prototypes.Summary of the Book:AI Prototyping in Godot with Python is your hands-on guide to building smarter, more responsive, and more dynamic games using the combined power of Godot 4 and Python. Through step-by-step builds, you’ll design stealthy guards, dialogue-driven NPCs, procedural dungeons, terrain generators, and intelligent editor tools that automate boring tasks. You’ll explore how to use NumPy Godot and Pandas game balancing workflows, create socket-based bridges for external AI systems, and even connect reinforcement learning Godot agents to your prototypes. Everything is structured to help you understand when to embed Python, when to offload it, and how to achieve maximum performance.What’s Inside:Build intelligent, responsive game AI with Python for NPCs.Use powerful algorithms—WFC, cellular automata, random walkers—to create Godot 4 procedural dungeons and terrain.Create real Godot editor tools and @tool scripts that speed up production.Learn step-by-step game prototyping with Python pipelines.Integrate external machine learning systems using a socket bridge Godot Python architecture.Automate balancing and design tasks with Pandas game balancing workflows.Connect and test LLM game NPCs, RL agents, and Python-driven decision systems.Learn data importers, resource generators, and custom UI tools for advanced workflows.Discover when and how to combine pure Godot scripts with Python for optimal performance.About the Reader:This book targets intermediate developers, hobbyists, and professionals seeking to integrate Godot's capabilities with Python. It provides comprehensive resources for building practical systems related to AI, procedural generation, NPC behavior programming, and game prototyping, particularly for those exploring Godot as a Unity alternative.You can quickly learn AI-driven game development, enabling you to create responsive NPCs, procedurally generate game worlds, develop intuitive editor tools, and experiment with AI concepts in just days, facilitated by efficient workflows and clear instructional design.If you want to level up your Godot 4 skills, prototype ideas faster, or build games powered by modern AI techniques, this is the book that will move you from experimenting to creating. Unlock the future of game development—build smarter NPCs, richer worlds, and powerful tools today with AI Prototyping in Godot with Python.

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