SKU/Artículo: AMZ-B0FQHB1KKH

Rust for Game Programmers: Write Safer, Faster, and More Scalable Games with Rust for Desktop, Web, and Mobile Platforms

Format:

Kindle

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.76 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Rust gives you C/C++-level performance with memory safety guaranteed at compile time. For games, that means silky frame rates, fewer crashes, and confidence when shipping across desktop, web (WASM), and mobile. Its modern tooling (Cargo), fearless concurrency, and thriving ecosystem (Bevy, Macroquad, Rapier, WGPU) let you build real-time systems that stay fast as your worlds grow. This book is written like a hands-on studio guide: every chapter leads with context, then moves into production-grade patterns, and finishes with runnable, up-to-date Rust code. You’ll see ECS architectures that scale, physics that behaves, renderers that don’t hitch, and networking that stays playable under latency. The focus is pragmatic: you’ll learn what to do, why it works, and where it breaks. Summary of the book: You’ll start with Rust fundamentals tailored to game developers, then build up core skills: data structures that fit game loops, time-step management, rendering sprites and textures, ECS patterns with Bevy and friends, physics and collisions with Rapier, and multiplayer with Tokio. Cross-platform chapters show how to ship to WASM, Android, iOS, and desktop. AI chapters cover FSMs, behavior trees, and pathfinding. The book closes with a mini-engine you can extend into your own framework. Why you need this book If you’re a Unity/Unreal or C++ developer curious about Rust, this is your fast, safe on-ramp. If you’re a Rustacean new to games, you’ll get the missing “game loop” pieces—rendering, ECS, physics, AI, and networking—without wading through scattered blog posts. You’ll move from “I can compile a demo” to “I can ship a responsive, cross-platform game and debug it when it stutters.” Every technique is tied to player-visible benefits: tighter input, smoother animation, fewer stalls, and predictable behavior across devices. You won’t spend months piecing together a stack. Each section is designed to be consumable in an evening, with a playable outcome by the weekend. Short feedback loops—build, run, measure—mean you’ll see progress quickly and keep momentum through the tougher topics like synchronization and lag compensation. You learned what makes Rust special for games (performance + safety), why these chapters matter in a real production loop (systems you’ll actually ship), and how the book turns concepts into playable results. The details aren’t just features; they’re benefits you’ll feel: stable builds, smoother frames, fewer late-night crashes, and a codebase you’re proud to extend. Open your editor. Pick a chapter. Run the example. In a few sessions, you’ll have a moving, colliding, rendering prototype; in a few more, a networked, cross-platform game that feels great in players’ hands. Start now, while your idea is still fresh—and let Rust handle the performance and safety so you can focus on the fun.
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AR$14.978

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AR$32.954
55% OFF
AR$14.978

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