Pervasive WebGPU & WGSL: Graphics & Compute
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Paperback
En stock
0.59 kg
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Amazon
USA
- When your compute shader blazes past your best JavaScript in the browser, it’s not just fast—it’s exhilarating. Like you’ve bent the rules of physics and gotten away with it. That’s the magic of WebGPU. It’s not just another graphics API—it’s the long-overdue upgrade that finally lets the web punch at native weight. After years of wrestling with WebGL’s quirks and bottlenecks, we can say it loud: this changes everything.This book was written for developers who want more than specs and surface-level tutorials. The official docs tell you what WebGPU does. We’re here to show you how to build with it. This is the guide we wish we’d had:A default-first mindset—WebGPU isn’t niche anymore, it’s the new normalEqual love for compute and graphics—because modern apps need both, working in syncA mix of examples you can actually use—not just academic theoryNo fluff—just the stuff that matters when you’re building for real usersThis isn’t just about learning WebGPU—it’s about rewiring how you think about performance, architecture, and the GPU as a first-class citizen in your stack. You’ll learn:How to make CPU-GPU handoffs buttery smoothWhen to reach for compute vs. vertex shaders—and how to know the differenceDebugging tricks that saved us weeks of painOptimization patterns that work across browsers, not just in ideal conditionsWe’ve packed this with hard-earned lessons from building actual WebGPU-powered apps—the kind people rely on every day. The code is battle-tested, the diagrams are human-readable, and the advice is brutally practical.One warning: WebGPU will ruin you for other APIs. Once you’ve seen 100x speedups on parallel workloads, you’ll start spotting GPU-shaped holes in everything you build. Consider yourself warned.
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