SKU/Artículo: AMZ-B0FJY4TCLB

LEARN GAME ENGINE ARCHITECTURE FROM SCRATCH: A Beginner’s Guide to Building Real-Time Systems, Rendering Engines, and Core Game Logic

Format:

Kindle

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.76 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Why do some indie developers build entire engines from their dorm room... while others get stuck before they render a single pixel?It started with a question.Back in 2019, I was staring at a blank screen, trying to figure out why my game loop kept crashing after frame 48. I wasn’t using Unity. I wasn’t using Unreal. I wanted to build the engine—just like Carmack, Sweeney, and the early Valve guys.But every tutorial I found assumed two things:You were already an expert.You wanted to use an engine—not create one.So I reverse-engineered my way forward. Frame by frame. Module by module.This book is what I wish I had back then.It’s not about buzzwords or flashy graphics.It’s about helping you build a working, real-time game engine from the ground up—even if you’ve never touched rendering code or written a physics tick in your life.You’ll learn how to:Structure a clean and flexible game loopSeparate rendering, input, timing, and scene logicBuild your own asset manager, ECS, and message-passing systemUnderstand the math behind transformations and projectionImplement basic lighting, collision, and scene graphsThink like an engine architect—not just a game developerWho’s it for?Beginners who want to understand how engines actually workHobbyists tired of cookie-cutter tools and black-box librariesJunior developers preparing for game dev interviews or graphics rolesIndie creators who want full control over their systemsCS students who learn better by building, not just studying theoryBuilt for Clarity. Written for Humans.This isn’t a textbook. It’s not 800 pages of dry theory or copy-pasted C++ code from 1998.Instead, you’ll get:Real-world examples explained in plain languageDiagrams that actually helpShort, focused code snippets in C++ or pseudocode you can adapt anywhereHonest talk about what to build, what to skip, and where to level up nextHere’s the truth: You don’t need a PhD to build a working game engine. You just need the right map—and a guide who’s walked the road.If you’ve ever wanted to peek under the hood and create something that’s truly yours, this is the place to start.Scroll up, click “Buy Now,” and start building from scratch—the right way.
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AR$25.849
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AR$13.256

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