SKU/Artículo: AMZ-B0F8NS871S

Game Animation Programming with C++: Master Real-Time Character and Motion Systems Using Modern C++, OpenGL, and Vulkan

Format:

Paperback

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.68 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Game Animation Programming with C++: Master Real-Time Character and Motion Systems Using Modern C++, OpenGL, and Vulkan is a comprehensive, hands-on guide for developers who want to build professional-grade animation systems from the ground up.This book takes you deep into the core of how modern 3D games animate characters in real time. You’ll learn exactly how to load and process animation data, manage skeletal hierarchies, blend and interpolate motion, implement inverse kinematics (IK), and render skinning on the GPU using OpenGL and Vulkan. Everything is written with modern C++ in mind, with clear architectural patterns, real-world code, and production-ready examples.From importing animation assets with Assimp, to building efficient blend trees, debugging animation states, and synchronizing gameplay with character motion—every technique is explained clearly and implemented in full. Whether you’re designing your own engine or upgrading an existing system, you’ll gain deep knowledge of animation runtime behavior, transform math, GPU pipelines, and real-time IK solutions.You'll also explore advanced topics such as procedural animation with spring-damper systems, blending between physics and keyframe control, visualizing animation states, compressing animation data, and profiling GPU-bound bottlenecks. The book concludes with a full third-person character case study, showing how to connect input, animation, and visual feedback into a fluid, responsive game experience.What You’ll LearnImplement skeletal animation using modern C++ and matrix mathUse Assimp to load meshes, skeletons, and animation clipsApply forward and inverse kinematics for foot placement and aimingBuild animation state machines, blend trees, and event systemsWrite efficient skinning shaders in GLSL and VulkanCompress, stream, and optimize animation for real-time performanceDebug and visualize character rigs, IK targets, and animation flowCreate a production-ready third-person animation system from start to finishWhether you're a systems programmer, technical animator, graphics engineer, or indie developer, this book gives you everything you need to understand, build, and optimize animation pipelines for modern games.Stop treating animation as a black box. Learn how it really works—and start building it yourself. Get your copy today and master the systems behind every expressive, responsive, and believable character in games.
AR$110.870
44% OFF
AR$61.594

IMPORT EASILY

By purchasing this product you can deduct VAT with your RUT number

AR$110.870
44% OFF
AR$61.594

Pagá fácil y rápido con Mercado Pago o MODO

Llega en 8 a 12 días hábiles
con envío
Tienes garantía de entrega
Este producto viaja de USA a tus manos en