SKU/Artículo: AMZ-B0F5LS7SSG
Metal Programming for Apple Devices: Build Stunning Graphics and Compute Apps with Swift and Metal (Ultimate Developers Handbook For Beginners)
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0.64 kg
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- ✅ What Metal is and why it outperforms OpenGL and OpenCL on Apple hardware
- ✅ How to write and optimize Metal shaders using the Metal Shading Language (MSL)
- ✅ How to create smooth, interactive 2D and 3D scenes on iPhone, iPad, Mac, and even Apple Vision Pro
- ✅ Real-world use cases for Metal in game development, image processing, and on-device machine learning
- ✅ How to use MetalKit, Metal Performance Shaders (MPS), and CoreML together to build next-gen apps
- ✅ Why Metal is critical for Swift developers looking to future-proof their apps
- A real-time 3D game on iOS
- A pro graphics tool on macOS
- A machine learning app that needs GPU acceleration
- Or just want to understand how modern Apple hardware really works
- Do you want complete control over rendering, graphics, and GPU compute on Apple devices?
- Are you tired of hitting performance ceilings in UIKit, SceneKit, or Unity?
- Do you want to build apps that stand out with speed, smoothness, and power?
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