Hands-On Animation for Beginners
Format:
Paperback
En stock
0.51 kg
Sí
Nuevo
Amazon
USA
- A beginner’s guide to animation – packed with practical techniques, helpful advice and easy to understand drawings and diagrams!While there are many animation and illustration books available, most focus solely on theory and lack the practical exercises needed to get started on your own. Knowledge is essential, but to bring your animations to life, hands-on experience is key. That’s why this textbook takes a unique, action-oriented approach. Written by a seasoned animator hailing from Japan, it’s designed for anyone eager to start their animation journey, no matter their experience level. With step-by-step exercises, you'll learn by doing—guiding you from your very first frame to creating your own fully-realized animations. Whether you're a complete beginner or looking to refresh the basics, this book will help you unlock your potential and bring your creative visions to life. Learn how to animate the Japanese anime way! A beginner animation course for those looking to take their first steps into the world of animation. From tools to character design, basic animation techniques to walk cycles and effects – this book will get you animating right away, all in one easy to understand volume. About the AuthorWritten and illustrated by Kenji Yokoyama, a seasoned animator with over 40 years of industry experience, this book offers a unique perspective from one of Japan’s animation veterans. Kenji’s impressive career includes key roles in some of the most iconic anime series, including One Piece, where he contributed as both an animation director and key animator from its very first broadcast. He has also served as the sole animation director and key animator for entire episodes. Kenji’s work spans a diverse range of beloved anime series, including Slam Dunk, Dragon Quest: The Adventure of Dai, Hell Teacher: Jigoku Sensei Nube, Dr. Slump, and Dragon Ball Z. This book comes to you from the mind of a true master of Japanese animation. ContentsChapter 1: Tools Prepare your tools / Use of tools / Keyframes and in-betweens / Learn the basics of the tools Chapter 2: Character Creation About Character Design / Create a character sheet Chapter 3: Animating People Tips for drawing and animating people / Warm-up exercises for animating Chapter 4: Blinking and Lip Sync Blinking and lip sync / About timesheets / Draw the blinking and lip sync Chapter 5: Center of Gravity About the center of gravity / Keep the center of gravity in mind / Draw the action of lifting Chapter 6: Turnarounds Tips for drawing turnarounds / Practice rotation / Draw a full-body turnaround Chapter 7: Walk Cycles About Walk Cycles / Draw the walk cycle keyframes / Draw the walk cycle in-betweens Chapter 8: Animating with Backgrounds Perspective and backgrounds / Moving simple shapes / Create a layout / Animation with a background Chapter 9: Effects Hand-drawn effects / The basics of direction of movement / Drawing smoke / Drawing flames / Drawing water Chapter 10: Animals Tips for drawing four-legged animals / Drawing the walk cycle for a cat / Animating a horse / Tips for flapping wings / Draw a flapping bird Chapter 11: Other Movement Types Try out other movement techniques / How to cue and end a movement / Squash and stretch / Expressing speed / The movement of running / Standing up and sitting down / The movement of Jumping Chapter 12: Animation Production The animation creation process / Drawing storyboards / Filling out a timesheet / Highlights and shadows Chapter 13: Working in Animation Positions and Roles in Animation / Production Workflow / Positions and Roles in Animation Production
IMPORT EASILY
By purchasing this product you can deduct VAT with your RUT number