SKU/Artículo: AMZ-1718504322

The Book of WebGPU

Format:

Paperback

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.37 kg
Devolución:
No
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • A hands-on, JavaScript-based introduction to WebGPU for real-time 3D graphics and GPU computing in the browser. The Book of WebGPU is a hands-on introduction to modern browser-based 3D graphics and GPU computing with WebGPU and JavaScript. Readers learn how to use the WebGPU API and the WebGPU Shading Language (WGSL) to render interactive 3D scenes, implement lighting and texturing, and tap into the GPU’s compute pipeline for non-graphics workloads. The book walks through the full pipeline of creating 3D graphics in the browser, from buffers, shaders, and render passes to camera transforms and physically inspired lighting. Along the way, it reinforces core graphics concepts like coordinate spaces, projections, and materials, while also covering modern JavaScript features such as modules, promises, and async/await. Every chapter includes guided, browser-based projects and challenging exercises, from fractal visualizations and interactive lighting demos to exploring medical CT data in 3D and experimenting with GPU-accelerated computations. As of 2025, WebGPU is officially supported across Chrome, Edge, Firefox, and Safari, so readers can run these projects in all major browsers without special plugins or native installs. The result is a complete on-ramp for developers who want to create high-performance, visually rich experiences on the web, whether for games, data visualization, design tools, or emerging AI workflows.
AR$353.976
60% OFF
AR$141.589

IMPORT EASILY

By purchasing this product you can deduct VAT with your RUT number

AR$353.976
60% OFF
AR$141.589

Pagá fácil y rápido con Mercado Pago o MODO

Llega en más de 28 días hábiles
con envío
Tienes garantía de entrega
Este producto viaja de USA a tus manos en