WebGPU Graphics and Compute API in 20 Minutes: (Coffee Break Series)
Format:
Paperback
En stock
0.36 kg
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Amazon
USA
- The browser's secret power—unlocked in the time it takes to brew coffee.You keep hearing about it: WebGPU. The next leap. The thing that makes games run smoother, AI run faster, and visuals come alive right in your browser. You click a demo, and it feels like magic. You look at the code, and it looks like a foreign language.The gatekeepers say you need to be an expert to touch it. That shaders and pipelines and compute threads are for specialists only.We're calling their bluff.This book isn't for experts. It's for the curious. The tinkerer. The artist who wants to paint with code. The student tired of theory. The professional in another field who needs to use this power, not worship it.Forget Mastering The Engine. Just Turn The Key.This book runs on one belief: Understanding beats memorizing every button.You don't need a PhD to drive a car. You need to know the gas, the brake, and the wheel.We translate the intimidating manual into three simple levers:The Device: Your handshake with the GPU.The Pipeline: Your single, powerful instruction set: "Do this, GPU."The Command Buffer: Your to-do list for the most powerful processor in your machine.That's the core. Everything else is adding details to a blueprint you already understand.Watch The Wall Crumble:The Old Fear: "WebGPU? That's for game engine developers. I could never..."The New Reality: Twenty minutes of reading. One "OH!" moment. Suddenly, you're not looking at hieroglyphics—you're reading a recipe. And you can start cooking.This Book Is For:The creative coder who wants to make stunning visuals without a giant framework.The data scientist or researcher who needs to run parallel computations at breathtaking speed, right in the browser.The student who learns by doing, not by reading 300-page specs.The entrepreneur or maker who sees what WebGPU can do and needs to understand it now, not in six months.Anyone who has ever been told a technology was "too complex" for them and thought, "I want to decide that for myself."What You'll Actually Get:Not a complete map of a continent. You'll get a compass.When you finish, you won't see a confusing new world. You'll see a clear, powerful pattern:You ask for the GPU (Adapter, Device).You tell it your plan (Create a Render or Compute Pipeline).You give it work (Write Commands, Submit).The mystery vanishes. What's left is raw capability. And that capability is now in your hands.Let's Be Clear:This book will not make you a senior graphics engineer overnight. It will shatter the illusion that you can't start. It's the foundation, the primer, the first connection. The journey to complex games, scientific simulations, and next-gen web apps is ahead. But now, you're not stranded at the shore. You have a boat.Stop wondering what the buzz is about. Find out for yourself.
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