Artículo: AMZ-B0GFX3ZQM6

The macOS Game Developer: Master Swift and SpriteKit to Build Native Games on Your Mac—From Zero to App Store

Format:

Kindle

Hardcover

Kindle

Paperback

Detalles del producto
Disponibilidad
Sin stock
Peso con empaque
0.20 kg
Devolución
No
Condición
Nuevo
Producto de
Amazon
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USA

Sobre este producto
  • STOP trying to run heavy, bloated game engines on your Mac. There is a better way.Are you a Mac user who wants to build games, but feels overwhelmed by the complexity of Unity or Unreal Engine? Are you tired of watching tutorials that require you to install gigabytes of software just to move a simple cube on the screen?You are holding the wrong tools.Your Mac already has a professional-grade game engine built directly into its operating system. It is called SpriteKit. It is fast, battery-efficient, and powers some of the most popular games on the App Store. Best of all? It is free, and you don’t need to install a thing.The macOS Game Developer is not just a coding book. It is a career roadmap. It ignores the noise of cross-platform engines and focuses entirely on the Apple Ecosystem. By learning the native tools (Xcode, Swift, and SpriteKit), you will build games that run smoother, launch faster, and feel better than the competition.From "Hello World" to "Published Author"This book does not bore you with hundreds of pages of abstract theory. We believe in learning by doing. From Chapter 1, you will open Xcode and start building "Star Defender," a complete, arcade-style space shooter. You won't just copy code; you will understand why the code works.Here is exactly what you will master:The Native Advantage: Learn why using Apple’s native tools gives you an unfair advantage in the App Store algorithm.Swift for Game Devs: Skip the boring textbook theory. Learn only the specific Swift commands needed to control characters, physics, and logic.Physics & Combat: Build a real physics simulation. Master collision detection, gravity, friction, and "game feel" to make your combat satisfying.Particle Effects: Create professional-grade visuals (explosions, fire, smoke, starfields) using the built-in Xcode Particle Editor—no art skills required.The "Game Juice": Learn the industry secrets of "Screen Shake," sound effects, and animations that turn a boring prototype into an addictive product.Monetization Strategy: Don't just make a game; make a business. Step-by-step guides on implementing AdMob Ads, In-App Purchases, and Subscription models.The App Store Launch: A complete walkthrough of the dreaded Apple Review Process. Learn how to sign your app, create screenshots, optimize your keywords, and pass review on the first try.Who is this book for?The Absolute Beginner: You have never written a line of code. We explain every concept in plain English.The Mac Enthusiast: You love the Apple ecosystem and want to build software that feels "native" to the platform.The Parent or Student: You want to learn a valuable, high-income skill (Swift programming) through a fun medium like video games.The Aspiring Indie: You want to earn passive income ($500+/mo) by publishing simple, addictive arcade games to the massive iOS and Mac market.Why this book is different:Most game development books are outdated doorstops that teach you C++ or C#. They force you to fight against complex PC-centric tools. This book is streamlined. It respects your time. It focuses on the 80/20 rule: the 20% of coding concepts that produce 80% of the results.You have the hardware. You have the ambition. Now you have the manual.Scroll up and click "Buy Now" to start your career as an Indie Game Developer today.

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