Artículo: AMZ-B0G8J4J5YF

Game Development with GDevelop: Build and Publish 2D & 3D Games With no Coding Skills

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Paperback

Kindle

Paperback

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0.53 kg
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USA

Sobre este producto
  • Ever wanted to build and publish your own game, but felt blocked by programming, complex engines, or steep learning curves? Game development shouldn’t be reserved for coders alone. With the right tools and a practical approach, anyone can create polished, engaging games that run on web, mobile, and desktop platforms.Game Development with GDevelop: Build and Publish 2D & 3D Games With No Coding Skills shows you exactly how to turn ideas into playable games using GDevelop’s powerful event-based system. This book focuses on real production workflows, not theory. You’ll learn how modern no-code game development works in practice, how to design mechanics, structure projects, build user interfaces, optimize performance, and confidently publish finished games.Built for indie developers, educators, creative studios, museums, and agencies, this guide teaches you how to work efficiently and think like a game designer, even without writing traditional code. Every chapter emphasizes hands-on implementation, helping you move from blank project to shipped game with clarity and control.By the end of this book, you will be able to:Build complete 2D and 3D games using GDevelop’s visual event systemDesign responsive player controls, enemy AI, scoring systems, and level progressionCreate professional menus, HUDs, tutorials, and accessible interfacesUse behaviors, extensions, reusable event patterns, and AI-assisted tools to work fasterTest, debug, and optimize performance across devicesExport and publish games for web, mobile, and desktop platformsPrepare store-ready builds, marketing assets, and submission checklistsApply GDevelop in real-world contexts, from indie games to classrooms and interactive exhibitsWhether you’re launching your first game, teaching interactive media, or rapidly prototyping client projects, this book gives you a practical, production-ready skill set you can apply immediately.If you’re ready to stop planning and start building real games without coding barriers, this book belongs in your library. Get your copy today and start publishing games with confidence.
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