Artículo: AMZ-B0FW4PZ3F7

OpenGL and GLFW Programming Guide: Building High-Performance 3D Graphics and Interactive Application

Format:

Kindle

Kindle

Paperback

Detalles del producto
Disponibilidad
Sin stock
Peso con empaque
0.20 kg
Devolución
No
Condición
Nuevo
Producto de
Amazon
Viaja desde
USA

Sobre este producto
  • Tired of tutorials that only show you static cubes? Ready to build your own high-performance, interactive 3D worlds that rival professional applications?Modern graphics programming is powerful, but getting started can feel like trying to navigate a dense jungle of outdated resources and complex math. Most guides skip over the crucial "how-to" of high performance, leaving you with slow, clunky results that crash the moment you add real visual detail.This is your comprehensive, A-to-Z programming guide built entirely on the modern, high-speed OpenGL Core Profile and the essential window management library, GLFW. We don't just explain functions; we teach you engine architecture and the professional techniques used in game development and simulation.Through highly detailed, practical chapters, you will move from foundational setup to advanced rendering, gaining total control over your computer's graphics hardware.What You Will Master Inside:This guide transforms you into a capable graphics programmer by giving you hands-on experience with the entire rendering pipeline:Shader Mastery: Learn to write powerful, efficient GLSL shaders and master the use of Vertex Array Objects (VAOs), VBOs, and optimized data transfer using Uniform Buffer Objects (UBOs).3D Control and Physics: Build a flexible First-Person Camera from scratch, applying the critical MVP (Model-View-Projection) matrix mathematics to achieve realistic perspective and movement.Visual Fidelity: Implement complex lighting systems, including Point, Directional, and Spotlights, along with advanced rendering features like the stunning Bloom effect and correct Gamma Correction.The Power of Performance: Deep-dive into crucial optimization techniques like Frustum Culling and Instanced Rendering to draw thousands of objects simultaneously without losing a single frame.Advanced Pipelines: Step-by-step implementation of modern, computationally heavy techniques such as Real-Time Shadow Mapping and Deferred Shading (G-Buffer).By the end of this book, you won't just have a collection of code snippets—you'll have the knowledge and architecture to build your own custom, efficient graphics engine. You will understand how to debug complex GPU state, identify performance bottlenecks, and structure a project that is robust, scalable, and ready for the future of graphics APIs like Vulkan and Metal.Stop running outdated examples and start engineering. Grab your copy today and begin building the high-performance 3D graphics applications you’ve always dreamed of.

Producto prohibido

Este producto no está disponible

Este producto viaja de USA a tus manos en