Artículo: AMZ-B0FC6B1J5J

How to Design Adventure Games

Format:

Paperback

Kindle

Paperback

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0.36 kg
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  • This is a guide to designing (NOT programming) Adventure games (Interactive Fiction) on your computer. This useful book explains how to go about turning your ideas into a solid data framework that could then be used by a coder to create a working game. We talk you through...Creating the storyCreating a rough mapFleshing out your map with detailsAdding puzzles intelligently and believably into your map and storyThe proper use of NPCsKilling the main characterOrganising your ideas into clear documentationThe importance of narrationHow to write effective location descriptionsOrganising your game’s data and extracting it ready for programmingEffective playtestingGolden Rules of adventure game design Additional hints and tips from world-renowned Adventure game authors such as: Scott Adams - former CEO of Adventure International). Fergus McNeill (Bored of the Rings, The Boggit, The Colour of Magic), Trevor Hall (Author of Twin Kingdom Valley), Phil South (co-designer of Fish! for Magnetic Scrolls), Terry Greer (Heroes of Karn), Scott Denyer (Arnold the Adventurer), and Tim Gilberts (former CEO - Gilsoft).
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