Artículo: AMZ-B0F5LS7SSG

Metal Programming for Apple Devices: Build Stunning Graphics and Compute Apps with Swift and Metal (Ultimate Developers Handbook For Beginners)

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Paperback

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Paperback

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  • Metal Programming for Apple Devices: Build Stunning Graphics and Compute Apps with Swift and Metalby Wyatt J. Ramsey Have you ever wondered how the world’s fastest iOS games achieve buttery-smooth performance and jaw-dropping visuals? Are you curious about how Apple’s most powerful apps use the GPU to handle everything from 3D rendering to machine learning and image processing?Or maybe you're a Swift developer asking yourself: “Is it finally time I learned Metal?”If you’re ready to step beyond UIKit and SwiftUI—to the raw performance layer that powers Apple’s most advanced applications—then this book is your ultimate guide. What if you could write your own custom rendering engine for iOS or macOS?What if you could perform lightning-fast image processing or tap into GPU parallelism for real-time effects? What if you could use Swift and Metal to build graphics and compute apps that outperform anything you've built before?You can. And this book will show you how.In Metal Programming for Apple Devices, author Wyatt J. Ramsey takes you by the hand—whether you're just curious about GPU programming, or already building performance-critical apps—and walks you through everything you need to unlock the full power of Apple’s Metal API.From your first line of Metal code to advanced topics like compute shaders, real-time lighting, and integrating Metal with ARKit, you’ll get the practical tools, clear explanations, and working knowledge you need to bring your apps to life. Inside you’ll discover:✅ What Metal is and why it outperforms OpenGL and OpenCL on Apple hardware✅ How to write and optimize Metal shaders using the Metal Shading Language (MSL)✅ How to create smooth, interactive 2D and 3D scenes on iPhone, iPad, Mac, and even Apple Vision Pro✅ Real-world use cases for Metal in game development, image processing, and on-device machine learning✅ How to use MetalKit, Metal Performance Shaders (MPS), and CoreML together to build next-gen apps✅ Why Metal is critical for Swift developers looking to future-proof their apps Whether you’re building:A real-time 3D game on iOSA pro graphics tool on macOSA machine learning app that needs GPU accelerationOr just want to understand how modern Apple hardware really worksThis book is your launchpad.“But Metal seems too low-level…”That’s exactly why this book exists. Wyatt J. Ramsey makes Metal approachable, without dumbing it down. With clear language, logical progression, and real examples written in Swift, you’ll go from “What is a shader?” to “I just built a performant GPU-powered engine” in no time. Still wondering if it’s worth learning Metal?Ask yourself:Do you want complete control over rendering, graphics, and GPU compute on Apple devices?Are you tired of hitting performance ceilings in UIKit, SceneKit, or Unity?Do you want to build apps that stand out with speed, smoothness, and power?If the answer is yes, then this is the book you’ve been waiting for. Don’t let the GPU be a black box. Open it up. Take control.Scroll up and grab your copy of Metal Programming for Apple Devices now—and start building stunning, GPU-powered apps that turn heads and break limits.
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