Artículo: AMZ-B0C6W4LJCX

Mastering Fusion 360: 28 Step-By-Step Projects for Beginners in 3D Printing, Prototyping, and Making

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Paperback

Hardcover

Paperback

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  • Are you ready to 3D model projects in Fusion 360 and looking for the best place to start learning how? We’ve meticulously designed and tested 28 step-by-step tutorials to help beginners and those looking to level up their skillset a clear path towards mastery. By introducing a few new concepts and ideas precisely as needed, you will not get overwhelmed with too much information and can reliably improve.In addition, we’ve reimagined book learning by incorporating a private online discussion forum linked to each project where you can ask questions, get help from us and the community, and show off what you make. That way, if you get stuck, you’re not left Googling for hours to try and find a solution.We aim to help you bring your ideas and creativity to life by providing an easy-to-follow and enjoyable CAD modeling workbook. Even if you’ve purchased another Fusion 360 CAD book, you will still find value in working through our tutorials.Here’s a small sample of what you’ll learn:Navigating the interface:Turning 2D sketches into 3D objectsMechanical DesignParametric DesignJointsAssembliesEngineering DrawingsComputer Aided Manufacturing (CAM)RenderingExploded DiagramsExploded AnimationsMotion AnimationExporting STLs for 3D printingExporting GCode for Computer Numerical Controlled (CNC) MachiningAnd here’s what we don’t cover:Generative DesignSimulationAdvanced Engineering or Manufacturing principlesExplanations of each tool (we focus on making projects)This book includes the following:Between 45 - 90 hours of step-by-step practice projectsSupport from the online communityChapter 0: Basics: Introduction to Fusion360IntroductionFundamentalsSaturn V RocketChapter 1: Single Parts: How to design single partsMobius StripSurfboardFantasy RingFilament GuideChapter 2: Mechanical Design: The basics of design using manufacturing principlesPlastic Building BrickInvolute GearGeocacheⓇ HideChapter 3: Parametric Design: How to customize your designs with dimensions and parametersMetric BoltSilicone MoldChapter 4: Engineering Drawings: How to make your own blueprintsDrumsticksSpace Prop EmitterChapter 5: Appearances: How to give your 3D models color, texture, and other appearancesAmerican FootballPhone case and standChapter 6: Assemblies: How to build your project with multiple partsFire Piston3DP Hot EndChapter 7: Joints: How to join parts for realistic movementPizza CutterTesla TurbineChapter 8: CAM: How to manufacture your parts on a CNC machine with Computer-Aided ManufacturingLongboard SkateboardElectric GuitarChapter 9: Rendering: How to make your parts look photo-realisticEdison BulbA.I. VillainChapter 10: Motion Animation: How to give your entire model movement using motion animationStrandbeestGear TrainRobotic HandChapter 11: Exploded Diagrams: How to explode your project and rebuild them using exploded diagramsJapanese Pull SawMachinist HammerChapter 12: Full Arc: Bring everything you've learned together in a final projectSpace Prop Hilt
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