Artículo: AMZ-B07GVNQLH5

Real-Time 3D Graphics with WebGL 2: Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0), 2nd Edition

Format:

Kindle

Kindle

Paperback

Detalles del producto
Disponibilidad
Sin stock
Peso con empaque
0.20 kg
Devolución
No
Condición
Nuevo
Producto de
Amazon
Viaja desde
USA

Sobre este producto
  • A comprehensive guide with 80+ examples on 3D programming in WebGL2, covering computer graphics topics such as rendering, 3D math, cameras, and more.___ Key Features:Create visually stunning, high-performance 3D applications for the web with WebGL 2A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and moreUnlock a variety of new and advanced features offered in WebGL 2As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.  Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.  This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.___What You Will Learn:Understand the rendering pipeline provided in WebGLBuild and render 3D objects with WebGLDevelop lights using shaders, 3D math, and the physics of light reflectionCreate a camera and use it to navigate a 3D sceneUse texturing, lighting, and shading techniques to render realistic 3D scenesImplement object selection and interaction in a 3D sceneCover advanced techniques for creating immersive and compelling scenesLearn new and advanced features offered in WebGL 2___Who This Book Is For:This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.___Table of Contents:Getting StartedRenderingLightsCamerasAnimationsColors, Depth Testing, and Alpha BlendingTexturesPickingPutting It All TogetherAdvanced TechniquesWebGL 2 HighlightsJourney Ahead

Producto prohibido

Este producto no está disponible

Este producto viaja de USA a tus manos en

Conoce más detalles

Highlight, take notes, and search in the book