Artículo: AMZ-B00FOVX1JM

Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)

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Kindle

Kindle

Paperback

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0.84 kg
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No
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Amazon
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USA

Sobre este producto
  • Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting* Maintains an updated version of the detailed shader reference section at directx.com* Teaches the latest shader programming techniques for high-performance real-time 3D graphics

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