Artículo: AMZ-1788390547

Blender 3D Printing by Example: Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Paperback

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  • Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objectsKey FeaturesA project based guide that helps you design beautiful 3D printing objects in BlenderUse mesh modeling and intersections to make a custom architectural model of a houseCreate a real world 3D printed prosthetic hand with organic modeling and texturing paintingBook DescriptionBlender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality.This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects.The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design.You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!What you will learnUsing standard shapes and making custom shapes with Bezier CurvesWorking with the Boolean, Mirror, and Array ModifiersPracticing Mesh Modeling tools such as Loop Cut and Slide and ExtrudeStreamlining work with Proportional Editing and Snap During TransformCreating Organic Shapes with the Subdivision Surface ModifierAdding Color with Materials and UV MapsTroubleshooting and Repairing 3D ModelsChecking your finished model for 3D printabilityWho this book is forIf you’re a designer, artist, hobbyist and new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry will help, but is not essential.Table of ContentsThinking About Design RequirementsUsing a Background Image and Bezier Curves Converting a Bezier Curve to a Properly Sized 3D MeshFlattening a Torus and Boolean UnionBuilding a Base with Standard Meshes and a MirrorCutting Half Circle Holes and Modifier ManagementFun with FontsUsing Empties to Model the Base of the HouseMesh Modeling and Positioning the DetailsMaking Textures with the Array Modifier and Scalable Vector GraphicsApplying Textures with Boolean IntersectionThe Subdivision Surface Modifier and Organic ShapesTrial and Error Coloring Models with Materials and UV MapsTroubleshooting and Repairing Models
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