Artículo: AMZ-1073432424

2D Collision Detection Focus on OOBB/Boundary Object Collisions

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Paperback

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0.64 kg
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  • This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an OOBB and a boundary object (line, horizontal line, vertical line, ray, and segment). Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.
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