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Legion wargames

Leg: Nemesis, Burma 1944, Boardgame

3 Calificaciones

Disponibilidad: En stock

Marca: Legion wargames

Peso con empaque: 0.719 kg

Producto con devolución

Producto de: Amazon

SKU: B07G2YFTRG

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Precio: U$S 172.19 AR$ 261.870

Ahorras: U$S 71.83 (25%) AR$ 109240 (25%)

U$S 100.36

AR$ 152.630

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¡SIN ARANCELES EN LOS PRIMEROS USD 400 VÍA CORREO PRIVADO!

Este producto viaja > USA > Tus Manos

Más detalles del producto

Nemesis features my "Open Game Turn" system. The Game Turn consists of only four phases: Assault (where a unit may move and "overrun"); Attack; Supply Check; Reinforcement. The phases are drawn as chits, so you will not know in what order they will appear, with the exception of the first chit in a Game Turn which is chosen from the first three drawn chits in the previous Game Turn. Both players have a set of four Phase Chits each and they take turns drawing them. The game mechanics are easy to master. The game play may not. The quality of the unit is the most important feature. Basically it affects four aspects: Not only will a high quality give an edge in combat, it also decides what kind of ZoC the unit is able to exert. The quality will decide how long a unit can be out of supply before attrition strikes, and how capable the unit is to make an operational move (a "double move"). Since ZoC is non-existent except when preventing enemy units conducting operational moves, it is very important which units you position and where you do so. Especially so, if you are uncertain of which phases there remain to be played. The game will also feature my "Active Combat" system. A combat result will have step losses and probably a retreat result. Step losses are straightforward. The retreat result though has to be enforced by the attacker. That is usually not a problem if it is done by a high quality unit. A unit with lesser quality may have to pay with step losses in order to do so. The defender then decides to retreat or resist. If it stays, then it takes step losses, depending on its quality. Before any attack, the Japanese player has the option to get an DRM in its favor (in attack or defense). But it comes with a price. Finally, there will be a two layer Victory Point system. There is a Satisfaction point track for each player. Some points can be actively acquired by you but are given once, usually those that will please your local commander. Some points can be actively acquired by the opponent and will be deducted every Game Turn from your track as long as the enemy controls them, usually those that displease your superiors. Then again, it is the same thing for your opponent. Those that you have received once are also the ones that are deducted each Game Turn from your opponent's track etc. In the end, as the commander, you will have to prioritize, depending on the current situation.

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¿Cuál es la valoración promedio de Leg: Nemesis, Burma 1944, B...?

La valoración promedio de Leg: Nemesis, Burma 1944, B... es 5 (basado en 3 reviews).

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¿Leg: Nemesis, Burma 1944, B... tiene devolución?

Si, usted puede devolver el producto a nuestras oficinas de Miami (USA). Para ello se debe solicitar la devolución en su cuenta de Tiendamia dentro de los primeros 7 días de haber recibido el paquete. Los costos de devolución corren por cuenta del cliente. Más información en Políticas de devolución

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¿Este producto tiene garantía de entrega?

Sí, todas las órdenes están aseguradas para llegar a destino. En caso de no hacerlo en el tiempo estipulado (Courier Privado) o luego de los 75 días de realizado el pedido (Correo Argentino) te devolvemos el dinero. En el caso de Correo Argentino, deberás haber realizado la declaración jurada y el pago de la tasa postal mediante VEP (Volante Electrónico de Pago) en el plazo indicado.

   
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